Shader "Unlit/BBBB"
{
    Properties
    {
        _MainTex ("Texture", 2D) = "white" {}
        [HideInInspector][KeywordEnum(NONE, I, II, III)]_AAA("Enable AAA", float) = 2

    }
    SubShader
    {
        Tags { "RenderType"="Opaque" }
        LOD 100
        
        

        USEPASS "Unlit/AAAA/Test"
    }
}
